McDonalds "Pineapple" 2013

    McDonalds “Pineapple” 2013

    This is our latest spot for McDonalds featuring the life-cycle of a pineapple. The fruit grows in a 30 second singing, dancing, time-lapse extravaganza with a monkey meltdown to boot! Directed by Guilherme Marcondes. My role in this project was Technical Director/CG Lead as well as painting all the textures for the environment and characters, lighting and rendering.

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    Confused: Farm 2013

    Confused: Farm 2013

    Confused: Farm 2013

    It’s time to visit the English countryside in our latest spot for Confused!!!

    My responsibilities in this project were: CG lead, 3d visual development/3d compositing and color treatment, texturing/shader development, layout, lighting and rendering…

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    Confused:  Christmas 2012

    Confused: Christmas 2012

    Here is our latest UK Confused project…and just in time for the holidays! Confused.Com takes their world from solo 2d affair to a fun 3d environment where the characters can really live it up!

    My responsibilities in this project were: CG lead, 3d visual development/3d compositing and color treatment, texturing/shader development, layout, lighting and rendering…

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    Confused:  Telematics 2012

    Confused: Telematics 2012

    Confused.Com takes their world from solo 2d affair to a fun 3d environment where the characters can really live it up! My roles in this project were: CG lead, 3d visual development, texturing/shader development, layout, lighting and rendering…

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    Legomania 2011

    Legomania 2011

    Exerpt from Hornet website: www.hornetinc.com

    “Guilherme Marcondes brings to life plastic figures in a mini Hollywood moment for LEGO. The miniature world Guilherme Marcondes creates feels like a stop motion film, but is crafted entirely in CG. The CG characters for the spot were modeled and textured to look and feel like they are actual photographed LEGO characters…

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    The Master's Voice 2012

    The Master’s Voice 2012

    Teaser for a project director Guilherme Marcondes is developing…

    My responsibilities were: Lighting/Rendering/Texturing

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